The new vray 1.5 update 3 is now available for 3ds max 2010 and I think it’s time for me to do a little post about the ins and outs of this update. This includes what makes it different from previous versions and I’ll be comparing some of the features in the newer versions with the older ones. With this v1.5 upgrade, the high quality rendering engine wil now be named as ray tracing rendering. There are major changes to the AI feature with the introduction of new physical behaviors for organic shapes that are much easier to control using the new shape modifiers. The adjustment tools have been completely rewritten and there are now 30+ shape modifiers available for applying deformations to an object instead of just the still existing shape book and object rotation constraint modifier. There is also coverage mapping available which provides more control over retopo topology and how you want your models to look like before you start sculpting them (although it still works with meshsmooth). One of biggest topic in this upgrade is the inclusion of a new quick adjustable vray materials that will give you more control over the material’s appearance and characteristics. Although this is a huge feature I’m going to leave it out from the post for now for a later update. Upgrading from previous versions You can easily upgrade from v1.5 SP1 to SP3, but you will need to follow some steps before starting your next project. Click on install and choose patch from location or internet, then click on browse and navigate to your v1. 5 SP1 installation folder. You can now click on Next and follow the instructions to install the update. Vray Features Comparison The following table lists down some of the major features available in v1.5 SP1, SP2 and SP3. Vray 2.0 is now available for 3ds max 2013 at 64 bit application but it’s only available as a separate installer so you will need to do some extra steps before installing it. If you want to try out this new version please read my post about how to install vray 2 for max 2013 . Features Posted by : Noela De beer Email : [email protected] Website : http://www. mimcry-cg.com/2011/10/30/vray-1-5-sp3-for-3d-max-2010 • Formula based exposure control • Exposure time falloff controllable by spline • Global exposure control from Render Setup • Lets you easily add lights to the scene lighting list. • Lights can be automatically sorted in render order. • Lets you control the color and intensity of the autocontrast effect. • Dither image noise up/down by power control. • Color correction that previews in OpenGL viewport. • Speed controls that let you adjust speed for motion blur, depth of field, frost and other effects while previewing the results in real time.
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